Low Carbon Chinatown x Leeds Residency

What makes us who we are? What motivates us to do the things we do in our everyday life? Or even take action to tackle something that as an individual, would have minimal impact on, like the Climate Crisis? Low Carbon Chinatown x Leeds Residency is a residency project that explores the backgrounds a

Low Carbon Supper Club

As part of Low Carbon Chinatown, the Supper Club brings the experience indoor into neighbourhoods and institutions and engage large groups of audience on the impact of our food system on the environment. It takes the form of a Supper Club where the audience enjoy a low carbon sit down meal prepared

State-less 無國界

State-less 無國界 is a new multimedia exhibition I curated as part of my role as an Associate Artistic Director at Kakilang. The exhibition features moving images, photography and digital works of 10 internationally acclaimed Southeast and East Asian artists. State-less 無國界 is a collaborati

CODA

CODA expresses the implications of visceral pain and the body politics of the female reproductive system. Pain is a physical sensation that one experiences when our body warns us of a problem. Although tangible, till now there isn’t a medically standardised way to qualify one’s subjectiv

Low Carbon Chinatown

Low Carbon Chinatown is an environmental initiative that combines food, data science and community participation to explore different ways that we can all help respond to the Climate Crisis. Awards: Finalist Award for Seoul Design Award 2023 Featured in: London Design Festival 2022, Design Exchange

Low Carbon Pop-Up Structure

Intended as a public showcase of East & Southeast Asians’ collective commitment to tackling the climate crisis, an outdoor Pop-Up Structure built from low carbon materials and processes was used to host a series of public sit down meals featuring low carbon dishes developed in Low Carbon China

Low Carbon Chinatown Digital Cookbook

Low Carbon Chinatown Digital Cookbook is a digital tool used in Low Carbon Chinatown that enables people to learn about the impact of food on the environment, and ways to tackle the climate crisis through cooking. Awards: Finalist Award for Seoul Design Award 2023 Featured in: London Design Festival

Digital SUPERPOWER! Matsudo

A natural disaster occurs. You are with your loved ones at the time. Where do you feel safe? A group of residents in Matsudo city explored the question using Digital SUPERPOWER! toolkit and collected data surrounding spaces in the city that they think are safe to get to with their parents, friends,

Taking Root

Taking Root is a collaborative community growing project that explores the relationship that people living in the UK have with bamboo plants as a sustainable material, as a carbon sink, and its role and ours in tackling the climate crisis. Over 50 residents across Birmingham, Stoke-on-Trent, Ne

Digital SUPERPOWER! London x Johannesburg x Bulawayo

An initiative that aims to empower women and the LGBTQIA+ community (often most vulnerable in the inner city and Southern African communities) to express their relationship with the city and their environment. Interested to collaborate or host SUPERPOWER! in your city? Visit superpower.lingql.com to

Growing Riversiders

Growing Riversiders is a part-digital part-physical participatory project involving 100 families from a new urban development in London – Barking Riverside collaboratively growing a large-scale plant-based installation that represents their collective identity for the new neighbourhood. Intere

Playing Democracy

Playing Democracy is a giant multiplayer game of Pong, exploring the principles of democracy. Exhibited at: Barbican (UK), Zebrastraat (BE), Somerset House (UK)Awards: Finalists’ Award for Asia Digital Art Award Fukuoka 2022 (ADAA) Interactive Arts Category, Shortlisted for Zebrastraat New Technol

Pollution Explorers Collective Action

We showed how a ‘collective intelligence’ approach, that gets people working together on air quality issues, can help double impact. Project’s Lead at Umbrellium Air Quality (AQ) is a communal, collective and societal issue. While we don’t pretend that the responsibility lies

Climate Exploration Cookbook

Climate Exploration Cookbook is a participatory project that combines data science, digital technology, cooking, and food to help diverse communities to make sense of issues surrounding climate change through their food culture, cooking, and eating habits. The project explores people’s subjective

SUPERMOMENTS

SUPERMOMENTS is an outdoor interactive participatory performance using wearable technology that draws in members of the public to explore people’s personal agency, empathy, and collective actions towards changing the urban environment we live in. Interested to host SUPERMOMENTS? Visit supermoments

Pollution Explorers

Pollution Explorers is a participatory project in which people make sense of the quality of air in their environment through their innate subjective perception using wearable technology and machine learning, with the aim to harness collective actions to improve air quality in neighbourhoods. Wo

SUPERGESTURES

SUPERGESTURES is a participatory project co-created with young people across Manchester, UK which explores the relationship between a smart city agenda and the impact it has on people’s everyday lives using wearable technology. Exhibited at: Future Session 2018, FutureFest 2018, Revo Manchest

SUPERPOWER! Johannesburg

In SUPERPOWER! Johannesburg, we asked students from the University of Johannesburg to consider their role as both the future generation and designers of their city. Participants worked in groups to design and carry out data collection surrounding people’s perception of public safety in the city. I

Digital SUPERPOWER! Romania

Digital SUPERPOWER! Romania is a participatory project that explores how people make sense of their built environment during the COVID19 pandemic and the impact it has on their collective well-being through the use of digital technology. Interested to collaborate or host SUPERPOWER! in your city? Vi

Embodied Companionship

Embodied Companionship is a wearable research project that aims to reframe existing relationships to machine learning and technological artifacts. Approaching machine learning as an intra-active process that moves beyond quantification and the instrumentalization of embodied experiences and expressi

REBOOT R&D

REBOOT is a project by Aoi & Esteban with a team of collaborators including me as their wearable designer. The project was born from a desire to reimagine the audience’s journey and experience of a performance. Built as a triptych, it moves away from traditional theatre shows to offer a more c

SUPERPOWER! Mombasa

As part of the annual African Crossroads, we invite a group of African womxn (women including transgender women) to take part in a 3 days long data collection that focuses on issues that affect womxn in African cities, in this case, gender representation in conferences. We asked them, “Does the st

Alive-like Stylefree Companions

Alive-like Stylefree Companions offers a new way for people to have an active relationship with their garments. An experimental scarf that transcends style, age and seasons breathes gently as it rests on your chest and heat tingles your neck. The more you wear your Stylefree scarf the more alive it

SUPERPOWER! Liverpool

SUPERPOWER! Liverpool challenges students with low self esteem to express themselves through performing alternative empowering personas with the use of wearable technology, encouraging young children to break out of their comfort zones. Interested to collaborate or host SUPERPOWER! in your city? Vis

SUPERPOWER! Finsbury Park

SUPERPOWER Finsbury Park brings together young women from different walks of life to discuss their relationship with the city. The project explores the ability for technology to bring about female empowerment, and question our role as a female in regards to decision making about our city. Interested

WearAQ

WearAQ combines people’s subjective perception of their environment with wearable technology and machine learning algorithms to investigate our personal agency and responsibility in tackling air quality issues. Project’s Lead Designer at Umbrellium Presented at: Mutek Festival 2017,

WearON

WearON is a prototyping platform for wearable designers to connect their devices quickly and simply to a smartphone, to the web and to each other. Project’s Lead Designer and software developer at Umbrellium Funded by: Innovate UK Workshops at: The Bartlett Interactive Architecture Lab Pr

Fakugesi Social Wearables

Fak’ugesi Social Wearables explores how residents of Johannesburg, South Africa perceive their experience of safety in the city through the use of wearable technology as a tool for a community to record their relationship with the city. Interested to collaborate or host SUPERPOW

Transformer

Transformer is a game of strategy structured as a social experiment in team building where participants engage in a competitive game that involves heightened self-awareness and proprioception mediated through body tracking sensors, visual perception and audio actuators. Exhibited in: Barbican Weeken

Reality Mediators

Reality Mediator is a series of experiments designed to question the extent to which human behaviour can be altered with wearable device or technological prostheses during interaction with, and inhabition of the environment. Featured in: Design Boom, The Creators Project, Dezeen, Wired, CNet, Protei

SEED

SEED investigate the limits of human bearability to technological prostheses through a speculative narrative on a future where embedded prosthesis forms a symbiotic relationship with the user’s body, taking on the DNA and characteristics of the user through prolonged period of growth and interacti

Reality Mediators II

Reality Mediators II is a work-in-progress project designed to understand how the artificially intelligent nature of active technological prosthesis can alter the user’s consciousness, and how bearable such devices are perceived by the user in the long run. The design consists of two object-distan

The Norway Experiment

The Norway Experiment was created as a performance-based experimental film, to elaborate upon the notion of the human body’s ability to bear extreme conditions. In this case, the extreme cold and discomfort, through the use of electrical shocks. This project is a critical take to the notion of tec

Movement Enhancing Prosthesis

Movement Enhancing Prosthesis investigates the behaviour of passive prosthesis through the changes in materiality in the structural components. Each component was designed specifically for a type of movement on the human arm. The components were 3D-printed using Multi-material Objet 3D Printer and S

Branding Research on Wearable Products

– A selection of graphic and branding design created for some of my wearable projects between 2012-2013, it is part of a research into designing the language of wearable products of the future – Booklet design for Reality Mediators Poster design for Movement Enhancing Prosthesis Branding